Age of Worms Adventure Path – Game Session 31

Game summary for April 5, 2007; present characters included Aker Cruven (litorian exotic weapon master/ritual warrior), Eol Seregon (half-elf hexblade), Grot Bloodtunneler (shield dwarf warmain), Lyrin Sinbal (simian warmage), Morak Beardfist (shield dwarf fighter/rage cleric), and Thoril Songsteel (human thug).

The party advanced into the caves, where Aker realized the yellow fungus-stuff ahead was actually yellow mold. They dropped back while Lyrin burned out the mold and some undisturbed shrieker fungus with a fireball. Advancing, they came upon a cavern with glowing water. Moving in, they discovered a spirit naga who brought most of the party under its influence with its mesmerizing gaze. Eol protected himself with protection from evil and did the same for Grot. Before long, the naga lay dead.

Moving ahead, the group ran afoul five drow thralls and a female drow priestess of Lolth. A vicious fight ensued, with Aker falling victim to confusion and injuring Lyrin. The drow thralls were mostly ineffective other than to divide and slow the party. Thoril’s use of sneak attack devastated one of the thralls, and the rest of the party followed suit, laying down the soldiers without too much effort. The priestess saw the holy symbol of Moradin about the neck of Morak Beardfist, and the two engaged in a brutal battle. She walloped the dwarf repeatedly but was unable to bring down the raging, bearded cleric. In the end, it was the halfbreed hexblade, Eol, who struck the killing blow upon her.

Sorely injured and almost out of spells, the party dug in and made camp. During their rest, a trio of octopins came sneaking in across the ceiling. With their slowing gaze and long reach, they brutalized the party for some time. Grot, who was on guard, scored the first strike against the creatures, nearly killing it with a tremendous blow from his hammer. Lyrin broke up their momentum with a wall of fire and then discovered his lightning bolts had no effect upon the monstrosities. Aker drew and hurled his axe while Grot fired away with his magical spike-launching shield. With hammer and blade, the party finally brought down all of the strange critters.

Now exhausted, the party redoubles its efforts to dig in and rest.

WotC Switches to Watermark PDFs

I read an exciting announcement from Wizards of the Coast via a DriveThruRPG newsletter. WotC is dropping the DRM protection on their PDF products; instead, they are using Watermark protection. Woot! Now, if they will just release some newer titles as PDF, I’ll go back to buying official Dungeons & Dragons products instead of only buying Watermarked PDFs from 3rd-party publishers.